The Resistance
Camelot is riddled with the minions of Mordred. Loyal servants of Arthur must carry three quests to victory — while spies among them work in shadow to see them fail. Trust no seat at the table.
A Discord account is all you need to take a seat — no email, no password.
The round table
Three quests carry Camelot; three failures hand it to Mordred. The loyal see only their own hearts — the spies know each other, and ride the same quests wearing the same faces.
Each leader names a party; the whole table votes it up or down. Five rejections and the quest is lost by default.
Only those on the quest play a card. A single hidden failure among four can sink it.
Merlin sees the evil — but reveal too much and the Assassin will name you at the very end.
A phantom game, playing itself — a real table waits for you.
The cast
Merlin and the Assassin always attend. Add as many of the rest as your table dares — each one bends what the others can trust. Turn a card to learn its secret.
The classics
More of the court
Forged by the community
How a quest unfolds
The leader chooses who rides — allies you trust, or spies you can't yet see.
Everyone approves or rejects the party. Reject five in a row and evil seizes the quest.
The chosen play success or failure in secret. The loyal must succeed; a spy may sabotage.
Cards turn face-up as a count, not a name. Who failed it is yours to deduce.
Should the loyal carry three quests, the Assassin rises for one last strike — name Merlin, and Mordred wins anyway.
Take your seat
A faithful web recreation of the hidden-role classic — Merlin, the Assassin, the Lady of the Lake and a dozen optional roles. Play cunning bots solo, or friends by code.
Sister tables: Drop Dead Delicious and ranked Among Us. Find your next table in the Discord.
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